๐ #WeArePlay | Meet Geraldo from Utah. More stories from around the world.
๐ก Newskategorie: Programmierung
๐ Quelle: developers.googleblog.com
Posted by Leticia Lago, Developer Marketing
Another month, another series of #WeArePlay stories from apps and games we all love. From a Salt Lake City-based music editing app to successful game studios from Indonesia, Uruguay and Tรผrkiye - discover the inspiring founders behind them.
This time weโre starting in the US with Geraldo. Inspired by his momโs studies in computer engineering, he decided to start his own tech company at just 16 years of age. But he was also a keen musician and merged both his passions in Moises, alongside childhood friend and co-founder Eddie. The app uses artificial intelligence to remove vocals and instruments from any song. Geraldo describes the process as like โgetting a smoothie and removing only the bananaโ โ complex, to say the least, but Moises makes it easy. He hopes โto democratize access to cutting edge audio tools for everyday musicians.โ
Next up, weโre crossing the Pacific over to Indonesia where colleagues and game enthusiasts Diori and Agung decided to collaborate outside of the office on their own independent project. This culminated in the launch of their studio, Minimo, with their most successful game, Mini Racing Adventures, accumulating over 38 million downloads to date. The pair channeled Agungโs passion for cars and mechanics into this particular release, but next theyโre shifting genres and working on a new shooter game.
Now weโre heading down to Uruguay where friends Pablo, Gonzalo and Alvaro had a dream of making games for a living and created Ironhide Game Studio in 2010, learning how to code for mobiles from scratch. As Pablo puts it: โOver the years weโve realized that what we have is special, because we have the passion, but we also work really hard. This has allowed us to create something great.โ Their popular title, Kingdom Rush: Tower Defence, is a strategy game set in a medieval settlement and chock-full of action-filled battles. Looking to the future, theyโre hoping to branch into multiplayer games and expand their Kingdom Rush saga.
And finally weโre crossing over to Europe to meet Rina. While working in private equity and meeting an array of business heads, she was inspired to pursue an entrepreneurial path herself. Seeing how popular gaming was becoming, Rina delved into creating titles for a Turkish audience. She struck gold with her first studio becoming a tech unicorn, and soon followed it up with Spyke Games, launched alongside her brother Remi and friends Mithat, Barkin and Fuat. Their title Tile Busters combine social multiplayer fun and skill-based puzzle solving. Soon, theyโre releasing a follow-up, Blitz Busters, keeping their goal of being โgreat content developers creating games that people crave more of.โ
Discover more global #WeArePlay stories and share your favorites.