🎯 Project Overview
Paragon Protectors is a strategy-based tower defense game built for the One Game A Month #42 game jam using Unreal Engine 5.5. In this game, players must defend against 7 waves of relentless minions while protecting their 40 lives.
Key gameplay features include:
Elemental Upgrades: Towers gain experience and unlock powerful elemental damage as they level up. 🔥❄️⚡
Victory Conditions: Survive all waves to triumph—or lose if all lives are depleted. 🏆
Paragon Protectors delivers a blend of strategy, resource management, and skillful defense planning. 🛡️
🛠️ Initial Project Goals
The primary objectives were:
- Remake the Protectors tower defense game series in Unreal Engine. 🏗️
- Complete and submit the game for the One Game A Month #42 jam. 🕹️🎮
✅ How We Met Our Goals
Using Agile methodology, I:
- Created actionable User Stories for the game’s features. 📝
- Tracked progress with a Kanban Board in GitHub Projects. 📋
🎉 Result: The game was completed on time, with functioning towers, tracks, and wave systems.
✨ What Went Well
Level Design:
- Designed a visually clear and functional track for enemies and towers. 🗺️
- Designed a visually clear and functional track for enemies and towers. 🗺️
Programming:
- Engineered tower mechanics, including targeting, attacking, and upgrading. 💻
- Engineered tower mechanics, including targeting, attacking, and upgrading. 💻
⚠️ What Went Wrong
Track Visuals:
- Lacked distinct assets to differentiate the track from surrounding tiles. 🎨
- Lacked distinct assets to differentiate the track from surrounding tiles. 🎨
🛠️ How Challenges Were Addressed
Track Assets:
- Used geometry brushes and starter content materials to create clear and distinguishable track visuals. 🛠️
- Used geometry brushes and starter content materials to create clear and distinguishable track visuals. 🛠️
💡 Lessons Learned
Level Design:
- Learned how to design effective tracks for a tower defense game. 🛤️
- Learned how to design effective tracks for a tower defense game. 🛤️
Programming:
- Gained experience in programming towers with mechanics like targeting and leveling up. 💡
- Gained experience in programming towers with mechanics like targeting and leveling up. 💡
🔮 Future Recommendations
Expand Tower Variety:
- Add more towers with unique abilities and effects, such as slowing, poisoning, or stunning enemies. ⚔️🧪
- Add more towers with unique abilities and effects, such as slowing, poisoning, or stunning enemies. ⚔️🧪
Enhanced Visuals:
- Invest in better assets or custom artwork to improve visual clarity and polish. 🎨✨
- Invest in better assets or custom artwork to improve visual clarity and polish. 🎨✨
🏆 Conclusion
Paragon Protectors was a rewarding project for the One Game A Month #42 game jam. 🎉 It helped sharpen my skills in level design and tower defense programming. I’m looking forward to expanding on these mechanics and creating even more engaging experiences in future games! 🚀
SOCIAL SHARE CARD GENERATOR