Hey everyone,
I've always been super curious about how Godot handles PCK encryption under the hood. So recently, I decided to check out the engine source (and other existing tools), and see how you'd actually recover a key from a compiled game.
But as I looked at the existing tools, I was pretty surprised. Almost all of them are outdated, were tricky to get running, or were just really slow, especially on bigger game files. It felt like there had to be a better way.
After a bunch of work, I'm super excited to share what I came up with:
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