🎄 Dev Log: The Christmas Resurrection
(a.k.a. “Still No Halloween Results”)
Hello again, internet. Yes, I’m alive. Yes, it’s almost Christmas. No, the Halloween Frontend Challenge results still haven’t been released. I assume the judges were eaten by CSS goblins. Happens.
Anyway. I am here to talk about why I vanished.
🎃 1. The Great Dev Log Hiatus
I fully intended to keep posting dev logs. I really did.
Then the challenge results never came out and my brain went:
“Ah. Time to hibernate.”
And so I did.
🧪 2. The Mini Game That Became a Monster
I started building a tiny mini‑game inside my main project.
I thought it was a "mini" game anyway , some fun collectable cards , maybe play again AI in my project, just a little side thing. A distraction. A palate cleanser.
Naturally, it mutated into its own ecosystem, a full blown 2nd project complete with:
its own UI
its own logic
its own lore
its own problems
its own identity crisis
Classic me.
🟦 3. The Roblox Arc (a.k.a. My Exile)
Then I decided to “learn Roblox scripting for fun.”
Turns out roblox has it's own coding language , a version of Lua, specifically a customized version known as Luau.
I had never even heard of it , but the promise of free server hosting , and taking care of all the fiddly stuff, was enough for me to give it a try.
This was a mistake.
Within days ( or weeks ):
I got a warning
Then a 1‑day ban
Then a 3‑day ban
All because the AI moderation system decided that any amount of visible skin is a war crime.
I wasn’t even making anything weird. I was making a card game. A card Game where the main subject is ducks. Apparently elbows are forbidden, as are any ducks with 6 packs.
So I left Roblox like a disgraced wizard and returned to Unity while i await the banishment, like a peasant thrown from the village.
🧱 4. The Birth of This New Project
Out of the ashes of my Roblox exile came this new Unity project. ( side project )
It started simple:
Title screen
This is the moment I realised:
“Oh. This isn’t a mini‑project anymore.”
This is a real game now.
A few Examples ..
and another 306 more !! ( i was still busy , sidetracked very much )
🧠 7. The Present Day
Right now the project has:
a clean title screen
a working settings panel
a scrolling credits panel
a global audio system
a database of 310 cards
a PlayFab backend ready to be used
a developer who is no longer afraid of Unity
and a dev log that has risen from the dead
🎁 8. What’s Next
In no particular order:
UI transitions
One‑shot SFX
Scene loading
Card binder
Card inspection
Gameplay prototype
More lore
More chaos
And maybe — just maybe — the Halloween challenge results.
Merry Christmas

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