This post originally appeared on the series — showing how a single 2D character created in answered the workflow question directly. Most solo developers are running four separate tools just to get one character into their engine. Makko Art Studio replaces that entire stack. Describe what you want, and the output arrives with transparent backgrounds, animation frames, and the correct file format already handled.
The second post was a devlog from Tony Valcarcel, one of Makko's co-founders, documenting how he built
From Alignment to Hitboxes: The Full 2D Pixel Art Character Pipeline (Week of March 24)
- ▸ Friday: hitbox alignment, the payoff of the whole pipeline
- ▸ Thursday: debug collision boxes, making the invisible visible
- ▸ Wednesday: anchor points, the single pixel that controls everything
- ▸ Tuesday: two posts, one underlying question
- ▸ Monday: character alignment, where the pipeline starts
- ▸ The complete pipeline in order
- ▸ Everything published this week
SOCIAL SHARE CARD GENERATOR