Development Updates
MiniScript 2 made a big step forward this week with the new error type landing in the language. Errors can now be created with err(...), checked with isa error, and even subtyped for more specific handling — a major improvement to one of MiniScript’s longtime weak spots.
Read more in the dev log and discussion thread: .
There was also active design discussion around Mini Micro 2, especially whether display mode should keep using the current “magic assignment” style or move to a clearer function call like setMode. Joe is leaning toward preserving compatibility while introducing the cleaner API, which seems like a thoughtful path for existing projects.
Related discussion:
Community Projects
maho_citrus published a new utility library, utf-8-for-miniscript, for environments (like GreyHack) without native UTF8 encode/decode support.
Repo: ,
Zaxabock continued building out logic and automata projects in Mini Micro, including a logic engine template, finite-state automata work, and a Mini-Micro-based logic engine repo. These are the kind of deep, playful technical projects that show how flexible the language can be.
Repo:
Code: (starts 2026-02-28 23:00:00) — A romance-focused, story-first jam with 2D-friendly requirements and no need for 3D or networking is an excellent fit for Mini Micro, especially for visual-novel or text-based games.
(starts 2026-04-27 11:00:00) — A very flexible weekly jam focused on portfolio pieces, with room for small playable demos or even standalone art, audio, or code samples—great for polished 2D, retro-style projects and skill-building experiments.
(starts 2026-05-01 03:45:00) — A creativity-first jam with a clever twist theme, encouraging illusions, hidden mechanics, and unexpected gameplay that fits retro 2D experimentation perfectly.
Oink Jam 2 ($3000+ in Prizes) (starts 2026-04-30 13:00:00) — A short, beginner-friendly four-day jam with flexible themes, light rules, and a welcoming community—great for making a polished retro-style 2D game fast.
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