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How I reclaimed 47GB on my MacBook by cleaning developer project junk

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Last week I ran out of disk space mid-deploy. That annoying "Your startup disk is almost full" notification. I had a 512GB MacBook and somehow had less than 8GB free.



So I started digging. What I found surprised me.



The culprits



Here's the breakdown of what was eating my storage:



node_modules — 18GB



Every JavaScript project has one. They're never small. A typical React project pulls in 300–500MB of dependencies. I had projects from 2021 I'd completely forgotten about — each one with an intact node_modules folder taking up space.



The good news: they're completely safe to delete. npm install (or yarn, or pnpm) regenerates them instantly.



Unity Library folders — 14GB



If you've ever used Unity — even just for a game jam or a tutorial — your project has a Library folder. Unity uses it as a local cache for imported assets. It regenerates automatically when you open the project.



I found four old game jam projects I'd abandoned. Combined Library size: 14GB.



Xcode DerivedData — 9GB



Xcode stores build artifacts, indexes, and intermediate files in ~/Library/Developer/Xcode/DerivedData. It grows silently over time. Mine had build caches from apps I no longer maintain.



Safe to delete via Xcode → Preferences → Locations → DerivedData → arrow button. Or just nuke the folder directly.



Python virtualenvs — 6GB



Every python -m venv or conda create leaves behind an isolated environment with its own Python installation and packages. I had virtualenvs from tutorial projects dating back to 2020.



The fix



I went through each category manually this time. It took about 40 minutes and recovered 47GB.



After doing this, I built a tool to make it automatic: — macOS disk cleaner built specifically for developers. One-time $14.99.

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