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GridyPig Quiz Clash: Turning Prompts into Playable Multiplayer Games with Hermes Agent

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This is a submission for the



Recommended demo path:




  1. Open a tenant workspace, for example https://justin.gridypig.com.

  2. Create or sign in as a player/creator.

  3. Start a new game and choose Quiz Clash.

  4. Use the AI quiz builder prompt, for example:




CODE
Create a fun 8-question quiz about Nigerian tech startups for a launch party. Mix simple and tricky questions.







  1. Show Hermes-generated questions appearing in GridyPig's editable quiz format.

  2. Save the quiz set and open a live room.

  3. Join with another player or show the simulation/live room flow.

  4. Play through a few turns and show the final leaderboard.



Screenshots/video placeholders:




  • Game landing page







Code



Repository: github.com/cjustinobi/greedy-pig



Key areas:




  • Hermes Cloud Run adapter: deploy/hermes/

  • Backend quiz generation service: apps/backend/src/quiz/quiz-ai.service.ts

  • Quiz APIs and quiz bank: apps/backend/src/quiz/

  • Frontend quiz setup UI: apps/frontend/src/components/quiz/

  • Real-time game room: apps/frontend/src/components/game/






My Tech Stack





  • Frontend: Next.js, React, Tailwind CSS, Framer Motion


  • Backend: NestJS, Prisma, PostgreSQL/Supabase


  • Realtime: Socket.io


  • Agent Runtime: Hermes Agent behind an OpenAI-compatible Cloud Run adapter


  • Infrastructure: Google Cloud Run, Docker, Vercel, GitHub Actions


  • Product Layer: Multi-tenant workspaces, PWA support, referral system, reusable quiz bank, wallet-aware game modes






How I Used Hermes Agent



Hermes Agent powers the AI quiz generation layer. I wrapped Hermes in a small Cloud Run service that exposes an OpenAI-compatible /v1/chat/completions endpoint. That allowed the existing GridyPig backend to treat Hermes like a pluggable AI provider while still keeping provider details outside the game engine.



The integration has three important parts.






1. Prompt-to-Playable Structured Output



GridyPig does not need a paragraph of generated text. It needs valid game data.



Hermes receives the creator's intent and is instructed to return a strict quiz schema:




CODE
{
"questions": [
{
"prompt": "Question text",
"type": "MULTIPLE_CHOICE",
"options": ["A", "B", "C", "D"],
"correctAnswers": ["A"],
"difficulty": "MEDIUM",
"explanation": "Why the answer is correct"
}
]
}






The backend then validates and normalizes the output before it ever reaches gameplay. If a question is malformed, it is rejected instead of silently breaking the room.






2. Agent Adapter Built for Production Constraints



Hermes Agent runs as its own Cloud Run service. During testing I hit real deployment issues: container startup, Cloud Run port binding, long-running agent loops, and noisy CLI output around JSON.



I solved this by building a dedicated adapter that:




  • Listens on Cloud Run's PORT correctly.

  • Secures requests with a shared secret between the backend and Hermes service.

  • Uses ephemeral runtime state so the agent does not hang on Cloud Storage/FUSE SQLite WAL files.

  • Bounds generation to a single quiet chat turn for predictable response time.

  • Extracts clean quiz JSON even when the CLI returns session noise or markdown wrappers.



That adapter made Hermes usable as a real service, not just a local experiment.






3. Human-in-the-Loop Creation



I intentionally kept the creator in control. Hermes accelerates quiz creation, but the creator can still:




  • Edit every generated question.

  • Choose predefined or custom categories.

  • Pick question type: yes/no or multiple choice.

  • Use voice dictation for questions and options.

  • Import questions from a template.

  • Save questions into a reusable quiz bank.

  • Search and reuse existing quiz questions later.



This matters because a great quiz is partly AI generation and partly human taste. Hermes gets the creator 80% of the way there, then GridyPig gives them tools to polish the final game.






What Makes It More Than a Quiz Generator



The generated quiz becomes part of a full multiplayer game system:





  • Turn-by-turn Quiz Clash: players answer in sequence and the highest score wins.


  • GridyPig streak mode: correct answers can keep a player in control, preserving the push-your-luck feel of the original game.


  • Server-side validation: scoring and turns are enforced by the backend, not trusted to the browser.


  • Inactivity countdowns: if a player stalls, the room warns everyone and passes the turn safely.


  • Final standings: the game ends with a leaderboard showing how each participant performed.


  • Tenant workspaces: each business/community can run its own branded games.


  • Reusable quiz bank: creators can build from scratch or reuse questions over time.






What I Learned



The biggest lesson was that agentic features need product boundaries.



It is tempting to let an agent do everything, but a real-time game needs deterministic behavior. Hermes is excellent at helping create the content, but the platform still needs strict validation, typed payloads, server-side scoring, and predictable fallback behavior.



So the winning architecture became:




CODE
Creator intent -> Hermes Agent -> Structured quiz draft -> Backend validation -> Human editing -> Live multiplayer game






That separation keeps the AI useful without letting it destabilize the game loop.






What's Next



I want to expand the Hermes layer from quiz generation into a full game-master assistant:




  • Suggest better distractor options for weak multiple-choice questions.

  • Rebalance difficulty based on historical answer rates.

  • Generate themed quiz packs for events, product launches, schools, and community nights.

  • Help creators convert reusable quiz-bank content into polished game sessions.

  • Create post-game summaries that explain what players struggled with and what they learned.



GridyPig started as a dice game. With Hermes Agent, it is becoming a creator-powered game platform where anyone can turn an idea into a live multiplayer experience.

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