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Howl: »Elite Force Voyager Online« Video Game Performance Reenacted

YouTube-Video: Author: media.ccc.de - Bewertung: 1x - Views:11…

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Author: media.ccc.de - Bewertung: 1x - Views:11

https://media.ccc.de/v/gpn24-690-howl-elite-force-voyager-online-video-game-performance-reenacted



The American artist Joseph DeLappe is considered a pioneer of video game–based performance art and among the first artists to systematically use virtual online game worlds as sites of artistic intervention. To mark the 25th anniversary of his online performance Howl: Elite Force Voyager Online (2001), DeLappe is restaging the work for the first time in a slightly abridged version before a live audience.



Playing as “Allen Ginsberg,” DeLappe (*1963, San Francisco, US) joins online sessions of the multiplayer shooter Star Trek™: Voyager – Elite Force (2000) and explores the in-game chat as a poetic medium. Line by line, he types Allen Ginsberg’s famous and controversial Beat poem Howl (1955) into the chat interface in real time while reciting it aloud. He does not shoot. He stands still and types. The text appears on screen in real time, visible to other players in small fragments as the performance unfolds.



Howl: Elite Force Voyager Online was created in 2001 in the privacy of DeLappe’s studio in Reno, Nevada. Lasting over five hours, the performance was directed exclusively at players who happening to be in the same virtual space of the popular online shooter. The work originated in the artist’s early exploration of digital network environments as spaces of social, political, and aesthetic negotiation. As early as the late 1990s, he understood the then-emerging online game worlds as a new form of digital public sphere and conceived of the performance as a kind of digital street art project: Why play the game and follow its rules? What would happen if someone entered an online shooter and recited poetry instead of firing a weapon?



By subverting the functional logic of the game, DeLappe transformed the virtual space into a stage for poetic and media-critical intervention. In doing so, he challenged players to reconsider their relationship to the video game world and its social function and invited them – sometimes reluctantly, sometimes with amusement – to engage with poetry.



DeLappe further developed this performance method in later well-known works such as Quake/Friends (2003) and dead-in-iraq (2006–2011), and paved the way for numerous other experimental works in video game performance art.



**To join the performance as a player, follow these steps:**

 

1.   Download the Windows or Linux client, (this is a free

version of the game’s multiplayer element made with permission from the

developer) 

a.   https://last-outpost.net/index.php?page=holomatch

2.   Install on a windows pc or Linux

3.   Open and go to “multimatch”

4.   click “specify server” and enter IP address  37.120.173.241:27960

5.   Play the game as you would

6.   Please be respectful towards the community



Laura C. S., Joseph DeLappe, Rene Garcia Cepeda



https://cfp.gulas.ch/gpn24/talk/PLRFN8/



#gpn24 #ArtCultureandGames



Licensed to the public under https://creativecommons.org/licenses/by/4.0/

1. Sofort-Triage & Abwehrmaßnahmen

SOC Incident Playbook: Remote Code Execution (RCE) Defense
Syntax validiert (0 Fehler)
title: Detect Exploitation - Howl: »Elite Force Voyager Online« Video Game Performance Reenacted
id: 3e8cf203-274f-40af-8296-362494730e4e
status: experimental
description: Automatisch generierte SIEM-Erkennungsregel basierend auf CTI Intelligence
references:
  - https://tsecurity.de/
author: iShareStuff CTI Automated Detection Engine
date: 2026-09-26
logsource:
  category: network_connection
  product: any
detection:
  selection:
      DestinationIp:
        - '37.120.173.241'
  condition: selection
falsepositives:
  - Legitime administrative Zugriffe oder Penetrationstests
level: high
tags:
  - attack.initial_access
Syntax validiert (0 Fehler)
rule CTI_Threat_Indicator {
    meta:
        author = "iShareStuff CTI Automated Detection Engine"
        date = "2026-09-26"
        description = "YARA Signature for "
    strings:
        $str = "Howl: »Elite Force Voyager Onl" ascii wide
    condition:
        any of them
}
Syntax validiert (0 Fehler)
index=security sourcetype IN ("cisco:asa", "pan:traffic", "zeek_conn", "suricata", "WinEventLog:Security")
(dest_ip="37.120.173.241")
| stats count earliest(_time) as first_seen latest(_time) as last_seen by src_ip, dest_ip, dest_host, signature
| eval first_seen=strftime(first_seen, "%Y-%m-%d %H:%M:%S"), last_seen=strftime(last_seen, "%Y-%m-%d %H:%M:%S")
| sort - count
Syntax validiert (0 Fehler)
destination.ip: ("37.120.173.241") and event.category: "network"
Syntax validiert (0 Fehler)
CommonSecurityLog
| where DestinationIP in ("37.120.173.241")
| summarize EventCount = count(), FirstSeen = min(TimeGenerated), LastSeen = max(TimeGenerated) by SourceIP, DestinationIP, DestinationPort, Activity
| extend DetectionRule = "iShareStuff-CTI-Compiled"
| sort by EventCount desc

2. Cyber Threat Intelligence & Forensik

IoC Intelligence (1 Indikatoren)
37[.]120[.]173[.]241
CTI Threat Relationship Graph4 Knoten / 3 Relationen
CVE / Incident Software MITRE ATT&CK CWE Weakness IoC
🎯
MITRE ATT&CK Matrix Navigator 14 Taktiken
Reconnaissance
-
Resource Development
-
Initial Access
Execution
Persistence
-
Privilege Escalation
Defense Evasion
Credential Access
-
Discovery
-
Lateral Movement
-
Collection
-
Command and Control
Exfiltration
-
Impact
tsecurity.de Cognitive Threat RAG
Fokus-Vektor:

Kognitive Analyse für identifizierte Bedrohung: Erhöhte Bedrohungslage im Bereich Howl: »Elite Force Voyager Online« Video.... Basierend auf 368k Vektor-Korrelationen werden sofortige Isolationsmaßnahmen für betroffene Endpunkte empfohlen.

🛡️ Angriffsfläche & Exposure

Netzwerk/Remote-Zugriff ohne Vorauthentifizierung möglich.

⚡ Empfohlene Sofortmaßnahmen
  • 1. Perimeter-Inspektion: Relevante Portfreigaben und exponierte Endpunkte unverzüglich scannen.
  • 2. Patch-Applikation: Hersteller-Hotfix einspielen oder betroffene Daemons in isolierte DMZ-Segmente überführen.
  • 3. Telemetrie & EDR-Alerts: Prozessaufrufe und Child-Processes auf anomale Shell-Spawns überwachen.
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