🪟 Windows ServerWindows-Update sperrt Domain-Nutzer aus | heise online(17.09.2026 um 11:01 Uhr)
🪟 Windows ServerWindows Server 2022: Mainstream-Support endet bald - it-daily.net(17.09.2026 um 11:08 Uhr)
🕵️ SicherheitslückenCVE-2026-1880 | ASUS DriverHub prior 1.0.6.12 toctou (EUVD-2026-23155)(17.09.2026 um 12:00 Uhr)
🪟 Windows ServerWindows-Update sperrt Domain-Nutzer aus | heise online(17.09.2026 um 11:01 Uhr)
🪟 Windows ServerWindows Server 2022: Mainstream-Support endet bald - it-daily.net(17.09.2026 um 11:08 Uhr)
🕵️ SicherheitslückenCVE-2026-1880 | ASUS DriverHub prior 1.0.6.12 toctou (EUVD-2026-23155)(17.09.2026 um 12:00 Uhr)
🔧 Programmierung 🕛 vor 3 Monaten 7 Min Lesezeit
0

x64 Windows Assembly Fundamentals Part 2: Learning the Language

↗ Quelle (dev.to)
🗣️ Stimme:
📑 Inhaltsübersicht

Hello everyone. Mirrai here. In Part 1 we covered registers, the Windows x64 calling convention, shadow space, and how RSP and RIP work. If you haven't read that I recommend starting there. Today we're going to cover the actual instructions or syntax of assembly. By the end you'll be able to read most of what a debugger shows you and understand what each instruction is doing and why. Keep in mind there are a lot of other instructions I won't cover but I'll cover the basic ones.



With that said, let's get into it.






Moving Data Around



The most common instruction you'll see is mov. It copies a value from a source to a destination. That's it.




CODE
mov rax, 5          ; put the value 5 into RAX
mov rbx, rax ; copy RAX into RBX
mov rax, [rbx] ; load the value at the memory address in RBX into RAX
mov [rbx], rax ; store RAX's value into memory at the address in RBX






The square brackets mean "the memory at this address". Without brackets you're working with the address or whatever is stored there directly. With brackets you're dereferencing that address which basically means going to that address and reading or writing what's there. It's like pointers in C. What if there's no address in rax? Well you crash that's what.



One thing to keep in mind: you can't move memory directly to memory.




CODE
mov [rax], [rbx]    ; INVALID — assembler will reject this






You always need a register in between.






LEA - Load Effective Address



lea looks similar to mov but it does something different. Instead of loading the value at an address it loads the address itself.




CODE
lea rdx, [text_1]   ; put the address of text_1 into RDX
mov rdx, [text_1] ; put the value AT text_1 into RDX






You saw lea in Part 1 when we loaded the string pointers for MessageBoxA. We needed the address of the string not whatever bytes happened to be at that address. That's when you use lea.






Stack Operations



You already know RSP points to the top of the stack and that it grows downward. push and pop are how you interact with it directly.




CODE
push rax        ; RSP -= 8, then stores RAX at the new RSP
pop rbx ; loads value at RSP into RBX, then RSP += 8






Every push decrements RSP by 8. Every pop increments it by 8. This is why when you're debugging and you see RSP changing you can count how many pushes have happened.






Arithmetic






CODE
add rax, 5      ; RAX = RAX + 5
add rax, rbx ; RAX = RAX + RBX
sub rax, 3 ; RAX = RAX - 3
sub rsp, 40 ; the shadow space allocation from Part 1






Simple enough. What matters is that arithmetic instructions affect the FLAGS register. FLAGS is a special register that stores the results of operations as individual bits. The important ones are:





  • ZF (Zero Flag) — set to 1 if the result was zero


  • SF (Sign Flag) — set to 1 if the result was negative


  • CF (Carry Flag) — set if there was an unsigned overflow


  • OF (Overflow Flag) — set if there was a signed overflow



You don't set these manually. They get set automatically whenever arithmetic or comparison instructions run. Conditional jumps read them. That's how branching works in assembly. In shellcode and related areas you barely use signed values unless of course you find a use case for it.






Logical Operations






CODE
and rax, rbx    ; RAX = RAX AND RBX (bitwise)
or rax, rbx ; RAX = RAX OR RBX (bitwise)
xor rax, rbx ; RAX = RAX XOR RBX (bitwise)
not rax ; flip every bit in RAX






XOR deserves special attention because of one idiom you'll see everywhere in shellcode and compiled code.




CODE
xor rcx, rcx    ; zero out RCX






Why use this instead of mov rcx, 0? Two reasons.



Firstly, it's shorter in the encoding. mov rcx, 0 encodes to multiple bytes including a null byte 0x00. Shellcode can't have null bytes because many string functions like strcpy treat null as a terminator and will stop copying. xor rcx, rcx avoids this entirely.



Second XOR of any value with itself is always zero regardless of what was in the register. It's guaranteed and the CPU handles it efficiently.



You'll see this pattern constantly. Any time you need to zero a register look for xor reg, reg.






Comparisons and Conditional Jumps



This is where FLAGS becomes important. cmp subtracts one value from another but throws away the result. It only keeps the FLAGS side effects.




CODE
cmp rax, 5      ; compute RAX - 5, discard result, update FLAGS






After cmp you use a conditional jump to act on the result.




CODE
cmp rax, 5
je/jz equal_label ; jump if ZF=1 (result was zero, meaning RAX == 5)
jne/jnz not_equal ; jump if ZF=0 (RAX != 5)






If rax is 5 then the zero flag (ZF) is set to one because the operation is well, zero. If it were 4 it would be -1 which isn't zero so ZF will not be set.



jmp is the unconditional version — it always jumps.




CODE
jmp some_label      ; always go here






Here's a simple loop in assembly. It will add one to RCX until it reaches five then return




CODE
xor rcx, rcx            ; counter = 0

loop_start:
cmp rcx, 5 ; Is rcx = 5?
je loop_end ; if true, exit loop, else continue
inc rcx ; Increments rcx by 1
jmp loop_start ; Jumps to loop_start until condition is met



loop_end:
ret






Keep in mind I don't have to use shadow space or alignment here because im not calling any windows functions.






Call and Ret



If you saw Part 1 you would have noticed the code I shared used the callinstruction and I just used ret a minute ago. It's time to explain them more in-depth.




CODE
call SomeFunction






This is equivalent to:




CODE
push rip + instruction_size     ; push the return address
jmp SomeFunction ; jump to the function






The return address is the address of the instruction immediately after the call. When the function finishes it uses ret which pops that address off the stack and jumps to it. This is why RSP has to be correct when ret executes — if something corrupted the stack the return address is wrong and execution goes somewhere unexpected. Buffer overflow exploitation works exactly by corrupting that return address intentionally.






Putting It Together



Here's an extended version of the Hello World from Part 1. This time with a loop that shows the messagebox twice.




CODE
BITS 64
default rel
global main

extern ExitProcess
extern MessageBoxA

section .data
text_1 db "Hello World", 0
text_2 db "Hello from Mirrai", 0

section .text
main:
sub rsp, 40 ; shadow space + alignment
xor r12, r12 ; Set r12 to zero. Our counter register

loop_start:
cmp r12, 2 ; check if r12 == 2
je loop_end ; if so, exit loop

xor rcx, rcx ; hWnd = NULL
lea rdx, [text_1] ; lpText
lea r8, [text_2] ; lpCaption
mov r9, 1 ; uType = MB_OKCANCEL
call MessageBoxA

inc r12 ; increments r12 by 1
jmp loop_start

loop_end:
xor rcx, rcx
call ExitProcess






Notice we used R12 for the counter instead of RCX. R12 is non-volatile so MessageBoxA won't trash it.



Load this in x64dbg. Step through it and watch R12 increment. Watch RSP change when you enter and exit the shadow space. Watch RIP move through the loop. This is how assembly internalizes.






ASM Cheat-sheet




































































Instruction What it does
mov dst, src copy src into dst
lea dst, [addr] load address into dst
push reg RSP -= 8 then store reg in stack
pop reg load RSP value into reg then RSP += 8
add dst, src dst = dst + src
sub dst, src dst = dst - src
xor dst, dst zero dst's value
cmp a, b set FLAGS based on a - b
jmp label unconditional jump
je/jz - jne/jnz conditional jumps
call func push return addr, jump
ret pop return addr, jump
inc reg increment 1 to reg
dec reg decrement 1 from reg





What's Next



Practice. It might seem hard at first but trust me it gets easier with time. All you need is persistence. As usual leave questions in the comments and see ya next time.

Vollständiger Original-Artikel
Den kompletten Beitrag mit allen Details direkt auf dev.to lesen.
↗ Original-Artikel auf dev.to lesen
Wie bewertest du diesen Beitrag?
1 Klick Feedback
Teilen mit Netzwerk & Team:

Community-Analysen & Experten-Meinungen 0

Verfasse deine eigene Analyse, teile Workarounds oder diskutiere diesen Vorfall im Blog.
Noch keine Community-Analyse verfasst. Markiere einen Textabschnitt oder klicke oben auf Eigene Analyse verfassen“!
Community Pulse: Relevanz-Einschätzung
1 Klick Experten-Votum
🔴 Akute Relevanz 0%
🟡 In Evaluierung 0%
🟢 Keine Auswirkung 0%
Spannende Innovation 0%
Verwandte Story-Cluster & Quellen (Vektor-KI)
Port 8095 Engine
1 Quelle
Windows-Update sperrt Domain-Nutzer aus | heise online
1 Quelle
Windows Server 2022: Mainstream-Support endet bald - it-daily.net
1 Quelle
Windows 11: September-Updates zerstören Domain-Authentifizierung - Börse Express
Ähnliche Beiträge
🔍 Verwandte News

Auch interessante Nachrichten x64 Windows Assembly Fundamentals Part 2: Learning the Language

Thematisch verwandte Begriffe: Windows, Assembly, Fundamentals, Part · 6 Treffer

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...