I throw the tank one of my healing potions and decide it's time to activate Veshi’s ultimate power, which deals damage directly and then burns all enemies for a few turns. It will help thin the herd, while my ice wizard activates her area of effect spell and then slows down two enemy casters. Unfortunately, Cedwin, the ranged specialist, is caught in a bad tactical position.
He swings to hired ground, which means he can only attack twice, but it’s better than allowing him to get hit. It takes another four turns to kill everyone, and we probably have another big battle to get th...
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