Web TippsUse custom web fonts in Google Sheets charts(08.09.2026 um 17:05 Uhr)
Web TippsIntroducing the new 1Password App for Google Chat(08.09.2026 um 18:02 Uhr)
Web TippsUse custom web fonts in Google Sheets charts(08.09.2026 um 17:05 Uhr)
Web TippsIntroducing the new 1Password App for Google Chat(08.09.2026 um 18:02 Uhr)

🔧 Programmierung 🕛 vor 2 Monaten 7 Min Lesezeit
0

Implementing Bins - Phase 7 Mini Malloc

↗ Quelle (dev.to)
🗣️ Stimme:
📑 Inhaltsübersicht

Before starting with phase 7, I would like to share this piece of knowlegde I gained that helped me connect with my my mini malloc project better -



Today, while I was discussing this project with my mentor, I realized a very important concept.



So, imagine this is the memory block:




CODE
+--------+--------+--------+--------+--------+--------+
| Alloc | Free | Alloc | Free | Alloc | Free |
| 32B | 64B | 16B | 128B | 24B | 48B |
+--------+--------+--------+--------+--------+--------+






Total memory = 312B



Let

A = Set of allocated blocks


F = Set of free blocks



Then

A ∪ F = Total memory chunk = Universal set

and

A ∩ F = ∅ = null set



Mathematically:

n(A) = 72

n(F) = 240

=> n(A U F) = 72 + 240 = 312

=> n(A ∩ F) = 312 - (72 + 240) = 0



I found this really interesting. We have all studies set theory in math. Seeing it being applied in real life is truly fascinating.



My mentor also taught me another important concept -- How do I ensure that the code I design is reliable or not?



My malloc code is reliable if and only if




A ∪ F = Total memory chunk AND A ∩ F = ∅




And this is correct. Logically, as well as mathematically. Think about it. A memory allocator code that does not fulfill this case leads to a segmentation fault (invalid memory access). There shouldn't be any lost memory, untracked by both sets. There shouldn't be an overlap between both sets. For all cases, whether the number of allocations was 1 or infinite, this condition must hold true.



Researchers, that design code, follow a similar mechanism.

They define-





  • Invariants: Conditions that must always hold


  • Preconditions: Conditions that must be true before the code runs


  • Postconditions: Conditions that must be true after the code runs



After that, they prove it mathematically or enforce them and then test them aggressively.



In systems programming, this is often called - reasoning with invariants.



So interesting right? :)





Let's start with Phase 7!





Issues with current freeing mechanism



Each time we want to free, we have to traverse the entire list.

Time Complexity: O(n)



Glibc maintans multiple free list based on size. These are called bins.




























Bin type Size range Behavior
fastbins ≤80 bytes No coalescing (super fast), LIFO
smallbins 16-512 bytes Exact size buckets, FIFO
largebins >512 bytes Range-based buckets


Thus, when you do malloc(16) and then free it, you need to search one specific bin. Not entire LL.







Observing Issues:



To observe this issue in real life, I created a simple C program allocating small malloc blocks




CODE
int main()
{
for(int i=0; i<1000000; i++) malloc(32);
return 0;
}







First, I ran it using my allocator



The program was taking O(n2) complexity.

Which means for 1 million iterations, it had to traverse a O(n) complexity each time. The amount of work to be done is crazy.




CODE
~/anu/programming/systems_progg/mini-malloc$ time LD_PRELOAD=./malloc_v6.so ./out
^C
real 32m17.768s
user 32m16.111s
sys 0m0.710s








I checked it after 5 minutes, and decided to check it using top




CODE

PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
11926 anu 20 0 19328 17976 1124 R 99.7 0.1 5:00.83 out
3977 anu 20 0 5319380 336968 140652 S 9.3 2.2 5:02.18 gnome-s+







I let it run for 30 mintutes to see if it finishes, and it didnt. Observe that the virtual memory size has increased from 19MB to 43 MB. And the CPU% stayed above 90% throughout.

I decided to kill my program using Ctrl + C.




CODE

PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
11926 anu 20 0 43168 41816 1124 R 90.9 0.3 32:06.04 out
3977 anu 20 0 5343972 340916 142616 S 18.2 2.2 5:24.09 gnome-s+







Then, I ran the same program using glibc, and the difference is massive.




CODE
anu@laptop:~/anu/programming/systems_progg/mini-malloc$ time ./out

real 0m0.075s
user 0m0.039s
sys 0m0.035s







What my allocator couldn't achive in 30 minutes, glibc's malloc achived in milliseconds.



This experiment depicts the importance of bins.



glibc uses different bins for different types of allocations.

For small allocations like this, data is stored in a fastbin. Which is based on LIFO principle. Memory can instantly be allocated and freed without having to search through the list.



Using bins, the search time for find_free_bin() should be reduced from O(n) to O(1).







How glibc implements fastbins



Glibc has a fastbin index macro, that is the core logic behind fastbins.




CODE
#define fastbin_index(sz) \
((((unsigned int)(sz)) >> (SIZE_SZ == 8 ? 4 : 3)) - 2)






So, what's happening here?




  1. sz is an integer that contains the size to be allocated

  2. it is type casted to an unsigned bit

  3. then, we the bitwise right shift operator is used.




CODE
 Eg.   32 in binary              --> 0010 0000
after bitwise right shift --> 2






4.SIZE_SZ is malloc's variable that defines architecture type.























Architecture SIZE_SZ Bits shifted
64-bit 8 4
32-bit 4 3


5.So based on the architecture, bits are shifted

Now, shifting 4 bits to the right is exactly the same as dividing by 16 (24), but much faster since CPU does it in one clock cycle.



Why 16?

In 64 bit Linux, every chunk must be a multiple of 16 due to alignment requirement.

And all 16 bit numbers have last 4 numbers as 0s.

So, important information is never lost.




CODE
16  >> 4 = 1
32 >> 4 = 2
48 >> 4 = 3
64 >> 4 = 4






Each time, you get clear integers.



6.And finally 2 is subtracted.

Why?

The minimum fastbin chunk size is 32, since it is the smallest meaningful allocation with metadata.

Thus, the index 0 must correspond to 32b, not 16b.



this is how indexes are stored




CODE
size  | binary       | >> 4 | - 2 | bin index | what's stored
------|--------------|------|-----|-----------|-------------------------
32 | 0010 0000 | 2 | 0 | bins[0] | free list of 32B chunks
48 | 0011 0000 | 3 | 1 | bins[1] | free list of 48B chunks
64 | 0100 0000 | 4 | 2 | bins[2] | free list of 64B chunks
80 | 0101 0000 | 5 | 3 | bins[3] | free list of 80B chunks
128 | 1000 0000 | 8 | 6 | bins[6] | free list of 128B chunks







the -2 shifts the array so it starts at the correct place.



So, fastbins is just this in memory:




CODE
fastbins[0] → [32B chunk] → [32B chunk] → NULL
fastbins[1] → [48B chunk] → NULL
fastbins[2] → [64B chunk] → [64B chunk] → [64B chunk] → NULL
fastbins[3] → NULL
...






What malloc(64) does:




CODE
int idx = fastbin_index(64);  // (64 >> 4) - 2 = 2
if (fastbins[idx] != NULL) {
block = fastbins[idx]; // grab head instantly
fastbins[idx] = block->next; // pop it off
return block; // done, O(1)
}
// otherwise sbrk...






this is much much more faster than carding through every single node.






Smallbins work similar to fastbins, but they contain 63 bins, and range from size 128–1008 bytes



Large bins are more sneaky.

When you free a mid - large chunk, it goes to the unsorted bins area, and it is sorted in the correct bin by the next malloc. This lazy evaluation of heap defers sorting until it is actually needed.









Clues:



Here are your clues — no code, just the shape of the problem.






What needs to change



Three things touch the free list in your allocator. Find them all before writing a single line:




  1. Where free blocks are stored (currently head/tail globals)

  2. Where free blocks are looked up (find_free_block)

  3. Where free blocks are returned (free)
    Every change lives in exactly those three places.
    ---
    ##### Clue 1 — The new data structure
    Replace head/tail with an array. Each slot is an independent singly-linked list.
    Think about: how many slots do you need, and what size does each slot correspond to?
    ##### Clue 2 — The index
    You already understand (sz >> 4) - 2. But your block->size is the user size, not the total chunk size. Does that matter for which bin you pick?
    Also think about: what happens if someone calls malloc(9)? It's not a multiple of 16. Does your index still work cleanly?
    ##### Clue 3 — The fallback
    Fastbins only cover sizes up to 128 bytes. What should happen for sizes above that? You already have working code for that case.
    ##### Clue 4 — LIFO vs your current list
    Fastbins are LIFO (last freed = first reused). That's actually simpler than what you have now — pushing and popping from the head only, no tail pointer needed.
    Start with the data structure change and find_free_block. Show me when you have a first attempt. 🔥






.#todo

(I couldn't start with this for a variety of reasons. I will come back to this later.)

Vollständiger Original-Bericht
Ausführliche Details, Code-Beispiele & Hersteller-Stellungnahme auf dev.to.
↗ Original-Artikel auf dev.to lesen
Wie bewertest du diesen Beitrag?
1 Klick Feedback
Teilen mit Netzwerk & Team:

Community-Analysen & Experten-Meinungen 0

Verfasse deine eigene Analyse, teile Workarounds oder diskutiere diesen Vorfall im Blog.
Noch keine Community-Analyse verfasst. Markiere einen Textabschnitt oder klicke oben auf Eigene Analyse verfassen“!
Community Pulse: Relevanz-Einschätzung
1 Klick Experten-Votum
🔴 Akute Relevanz 0%
🟡 In Evaluierung 0%
🟢 Keine Auswirkung 0%
Spannende Innovation 0%
Verwandte Story-Cluster & Quellen (Vektor-KI)
Port 8095 Engine
3 Quellen
Use custom web fonts in Google Sheets charts
2 Quellen
Introducing the new 1Password App for Google Chat
1 Quelle
Context-aware access controls are available for Gemini Enterprise in the Admin console
Ähnliche Beiträge
🔍 Verwandte News

Auch interessante Nachrichten Implementing Bins - Phase 7 Mini Malloc

Thematisch verwandte Begriffe: Implementing, Bins, Phase, Mini · 6 Treffer

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...

Laden...

Beiträge werden geladen ...

Laden...

Videos werden geladen ...