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V.E.L.O.C.I.T.Y.-OS: JIT Math Optimizations – Division-Free and In-Place (Part 5)

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At this stage, my closure-based JIT engine was running, but profile traces showed I was still leaving massive amounts of performance on the table.



I was bottlenecked by two classic culprits: variable lookup hashing and unoptimized packed-byte arithmetic.



To close the gap with native Rust compilation, I went to work on a series of low-level optimization passes.







The V.E.L.O.C.I.T.Y.-OS 12-Part Roadmap

We are building a bare-metal, self-healing operating system running entirely inside the CPU's L3 cache. Here is the roadmap for this 12-part series:





  1. Part 1: The Spark — Exposing the "Safe-Room" security leak and building the compiler gate.


  2. Part 2: The NDA Language — Designing a content-addressed triplet representation to cure context bloat.


  3. Part 3: Ditching the Web Stack — Building a native 30MB IDE with 1,500,000x IPC latency drops.


  4. Part 4: The Closure JIT — Compiling AST blocks to nested closures and bypassing borrow checker limits.


  5. Part 5: JIT Math Optimizations — Replacing division operations with precomputed 16-bit lookup tables. (You are here)


  6. Part 6: x86-64 Assembler & SCEV-Lite — Compiling scalar loops directly to native code in constant time.


  7. Part 7: Classic Compiler Passes — Implementing inter-procedural Dead Code Elimination and loop unrolling.


  8. Part 8: Reclaiming Ring 0 — Exiting UEFI boot services and transitioning the kernel to Ring 0.


  9. Part 9: Bare-Metal Drivers — Writing a PCI scanner, NVMe block storage controller, and FAT32 parser.


  10. Part 10: Synaptic Canvas — Rendering a spatial, force-directed GUI based on model token activation vectors.


  11. Part 11: Swarms & Hot-Patching — Building multi-agent scheduling and zero-downtime RCU driver updates.


  12. Part 12: Self-Evolution — Handing system control over to a local LLM Terminal that self-optimizes via telemetry.













Optimization 1: Slot-Based Variable Allocation



Initially, the runtime variables were stored inside a HashMap<u64, NdaVec>. Every time the model executed a Load, Store, or Let instruction, it had to hash the variable name and query the map, adding significant hashing and lookup overhead inside loops.



To fix this, I implemented a compile-time Variable Registry (VarRegistry).



The registry maps variable names to direct array indices (slot_index) at load-time. I pre-allocated a flat array Vec<Option<NdaVec>> inside the runtime JitState. Every variable access inside loop bodies was reduced to a direct offset index lookup (


O(1)

), completely eliminating hash calculations.





The Quaternary Pivot: From Ternary to 2-Bit Quantization



Before optimizing the loops, I made a critical architectural shift in the data format itself.



To preserve more detail without inflating the memory footprint, I designed a quaternary 2-bit (b2) format. This changed the quantization structure to map weights to four states ({-2, -1, 1, 2}). This extra resolution dramatically increased model coding fidelity, bridging the gap between small local models and massive cloud reasoning models.



Just like the NDA-KV cache format, this quaternary layout decomposed values into two separate bitmaps: a sign bitmap (encoding positive/negative status) and an extra bitmap (encoding magnitude via XNOR condition with sign). Here is the logical layout mapping:











pointed out the hardware implications:




"Addition and bit-shifting in 1-2 clocks on FPGA means each inference step is genuinely nanosecond... The NPU replacement angle is the product story that sells it — not to developers, to hardware manufacturers."




Pascal noted that by removing matrix multiplication (replacing GEMVs with LUT popcounts), the runtime could scale linearly on low-cost silicon.



But to run loops and conditionals at hardware speeds, I needed to move beyond closure chains.



In the next post, I'll document how I built a native x86-64 machine-code compiler for scalar AST blocks, compiling loops directly to assembly instructions.






Discussion



Have you experimented with extreme quantization (e.g. 1-bit or 2-bit weights) in your model runtimes? How do you balance performance optimizations (like lookup tables and bitwise tricks) against precision/perplexity trade-offs? Let's discuss in the comments below!






Special thanks to



for helping me realize that optimizing the data structure layout is what allows hardware-native execution.





Disclaimer: AI was used throughout this project, it is just fitting that it would co-author with me, so special thanks to the Foundry for its tireless hours toiling away and Gemini for producing the cover image.

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