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Why we stopped retrying on timeout and built reconciliation instead

Early in StareBrain’s action dispatch layer, we had a simple rule: if an action times out, retry it. It felt safe. It felt standard. It was wrong. The problem i…

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Early in StareBrain’s action dispatch layer, we had a simple rule: if an action times out, retry it. It felt safe. It felt standard. It was wrong. The problem isn’t the retry. The problem is what a timeout actually tells you — which is almost nothing. What a timeout means (and doesn’t mean) When a dispatch call times out, you know one thing: you... Weiterlesen: Why we stopped retrying on timeout and built reconciliation instead

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