If a character's footstep sound is attached to an animation marker, checking only the frame visible at the end of an update can miss the marker. A slow update might cross the marker and land several frames later; it can even cross the end of a loop. One simple approach is to represent animation time as a monotonically increasing integer, measured... Weiterlesen: Fire 2D Animation Markers Reliably When a Frame Skips
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Fire 2D Animation Markers Reliably When a Frame Skips
If a character's footstep sound is attached to an animation marker, checking only the frame visible at the end of an update can miss the marker. A slow update…
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