In this article, I'll tell you a story about how our team created a multiplatform, full-fledged game engine using MVI architecture, fully in Kotlin! You will also learn about how I implemented some insane requirements from our customer when working on said engine. So let's jump right in!
I'm working on an app called Overplay. It's similar to...
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🔧 How I built a game engine using MVI in Kotlin and avoided getting fired
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📆 06.06.2025 um 01:00 Uhr
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